People and Context
People make sense. Itâs our job to find out why.
Human-centred design goes beyond comprehending user demands and takes into account environmental factors, cultural variances, societal effects, and ethical issues. In addition to being user-friendly, HCD seeks to develop solutions that are ethically sound, socially conscious, and flexible enough to work in a variety of settings. In this chapter weâll dig deeper into these themes â aligning intentions and needs. This starts with framing an intended outcome, mapping relevant stakeholder relationships, and creating archetypical personas based on user research.
Intended Outcomes
Our objective is for this (existing state) to change for (key user). We want to achieve (ideal state) by addressing (common obstacle) through (our solution).
To frame our intended outcome, start with this statement. Articulate who you think you are trying to help, how you are hoping to serve them, and what factors in your environment should inform the solution you create. Think of this as a version of your mission statement, or an actionable addendum to it.
This is a statement youâll find yourself frequently revisiting. It isnât meant to be set in stone, but for a period of time it helps the team orient toward a specific goal. Once we have this outcome in place, letâs shift the lens outward and consider the consequences of this outcome. Every project has people who are not directly interfacing with the solution, but who have a direct stake in the outcome of a project.
Stakeholder Mapping
Stakeholder mapping brings your team together to capture what you collectively know about your stakeholders and their interests, helping you ensure you have the right representation of voices in the room. Consider those who will be affected by this work, and are invested in its success, or those who must be involved in decision making. Think about existing government relationships and potential community partners. Accounting for these key relationships early on can accelerate a project, save cost and open up opportunities that may have been invisible so far.
There are many different ways in which Stakeholders can be categorised and mapped, hereâs a template that focuses on types of value exchanged, and quality of relationships â
Place your product or company at the centre, and start with mapping the existing key stakeholders and allow yourself to speculate on potential relationships you would like to develop to help the product succeed. The word stakeholder might seem inaccurate at times, so you might want to zoom out and consider all actors with agency. Allow the map to get messy and complicated.
The advantage of mind-mapping in this way is two fold âÂ
Collaborating with different people in the team increases the resolution of information on the map.
The ability to scan a lot of information at once, and find connections that were previously missed.
Canvases such as Miro, Mural or Figjam allow us to get out of our instinctive linear ways of reasoning, and think spatially in systems, instead.
User Personas
A persona is a fictional, yet realistic, description of a typical or target user of the product. They help the team consider designs and plans from a point of view that is not their own.
Personas are also useful as a communication artefact for the team, creating a common vocabulary or shorthand. They enable us to recruit more suitable participants at the usability testing stage. Good personas are built off of research, not assumptions. Every piece of information should have a purpose for being included. Only add data that directly influences their interaction with the solution. Personas should be short, digestible, and focused.
Hereâs a simple template to capture the archetypical user -
Relevant Attributes
characteristics that describe the user in the context of your product
Needs, Desires or Goals
what are they hoping to achieve that your solution will help them accomplish
Attitude toward Tech
how aware are they of the technology you use and how did they learn about it?
First person Statement
âA first person statement that captures the user in this contextâ. Give a name to your character to make them more approachable.
Value exchange
how is your solution adding value to the userâs life and what, beyond monetary gains, do they bring you?
Consider Extreme Users

When considering the user's needs in design, itâs very easy for a designer to fall into the trap of designing for the first, average user they can think of. Only by understanding the viewpoints of a full range of people is it possible to avoid the pitfall of designing for yourself. While observing extreme users may seem counter-intuitive at first, understanding extreme users is essential for improving the opportunity for innovation in a project. Through speaking to the extreme users and identifying their amplified needs, it can help pull out more meaningful insights and thus gives the potential to push ideas in different directions that you wouldnât have previously explored.
Biases
As a researcher, Primacy bias - where you remember the first participant most strongly and Recency bias - when itâs easiest to remember the last thing you heard in an interview, conversation, or similar setting, because it's the most recent â are two inescapable traps we all fall into. While itâs probably not possible to build an immunity against them, being aware of oneâs prejudices can deter their biasing effect significantly.
From the participant, Social Desirability bias or Friendliness Bias is a commonly observed one. A personâs tendency to answer questions in a way that will be viewed favourably by others or or oneâs tendency to agree with those they like in order to maintain a non-confrontational conversation, is a pertinent human behaviour. Be mindful of this tendency while moderating your sessions.
In usability studies, the social desirability bias can cause participants to focus on the positive aspects of their experience with the product and minimise the negative aspects. One way to guard against this bias is provide participants with a series of statements that came from other users. Ask participants which statement they most relate to, and emphasise that there is no correct answer.
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